Hi, I'm José Freitas, Software Engineer HiredGun,
sometimes indiedev, sometimes comics maker.

Feel free to take a look at some of my dearests experiments

Caged Preview
My Name Is Asterion
- Direction, Design and Development -
Born from the Poseidon's curse and Minos' sins, Asterion is trying to understand his role in the world. Embark on his journey and discover a new perspective over the well known myth of the Minotaur.
Art: Rafael Chiamenti
Music and SFX: Julian Colbus
Status: I'll come back to it later
Caged Preview
- Design and Development Team -
Caged is a mood-driven game, made in under 48h for #GGJ15. You play as an imprisoned character and have to interact with the surrounding objects in order not to go crazy. You can decide in which way you want to interact, which will eventually make you find your inner peace or lose your mind.
Status: Succesful weekend
las-tres-puertas Preview
- Direction, Design and Development -
XPLingo was a language learning adventure game that strived to bring, through gameplay and storytelling, a new way to experience a foreign language.
Status: Category: Abandoned Great Projects.
Rebelware Preview
- All hats. -
As a hacker on year 2114, explore, exploit and go deep inside rebelware system, as you understand and overcome the almost pure game mechanic experience.
Status: playable alpha - let me know if you want to test it.
Onion's Only Chance ScreenShot
Onion's Only Chance
- All hats. -
A mini-game with QuickTime movements mechanics that I made under 48h for my first Ludum dare(#LD48). My entry is about an onion who wants to avoid its inevitable fate and decided to take a suicide jump, which is shown as an opportunity to fly and reach new grounds.
Status: Avalaible For Download
Vapor Mayhem Preview
Vapor Mayhem
- Development and Design team -
A game created as a final project for my Master in Game Development in 2009. It's a vertical slice of an action shooter with rhythm aspects.
Status: Available for Download
Smart Race Preview
Smart Race
- Development Team -
It's a management game, where you prepare your cars for a race and then watch them win it, hopefully.
I was working for a company called SmartGames, as a graphics and UI programmer, teamed up with a server developer, a freelancer 3d artist and a designer.
Status: never saw the light
Atratores Preview
- Development and design -
It's not a game, nor a simulation but it's worth mentioning. Atratores is basically a toy that creates abstract images from word letters using magnetism between them. It was presented in an Art & Technology conference in 2007.
Teamed with: Professor Ph.D. Cleomar Rocha, who was a kind of executive producer for this project.
Status: Available for Download
Ecological Park Simulation Preview
Ecological Park Simulation
- Development and design -
The idea was to create an ecological park simulation for biology students. It had a strong AI and the plan was to implement Population Dynamics.
Teamed up with two artists, Adriano de Regino and Carol
Status: forgotten in time